

Your character’s abilities would impact their future choices, for better or for worse. Hardcore role-playing was about making choices and doing the best you could with what you had. This will encourage you to either become proficient with these weapons or to explore alternative routes. Basically, a modern Fallout 1 and 2 would have to feel like your character doesn’t know what they are doing. You’d have less aim accuracy, and it’d take more time to swing with melee weapons. Until you have earned the skills, you’d have to endure drastically increased spray to the guns you use and recoil. Instead, perhaps severe (and I mean severe – to match the difficulty of the originals) aiming penalties could be inflicted to players until they’re proficient with the weapon they are using. That could work, but surely goes too far the other way. Perhaps damage mechanics could be played fully in V.A.T.S. How do we nerf that player so they have to embrace the role-playing elements that made the original Fallouts so great? Fallout 2 However, a skilled player wouldn’t need V.A.T.S.

system that is an attempt to bring some classic role-playing skill into Bethesda’s model – with higher agility, perception and luck, you are likely to shoot better.

The only worry I would have would be how well the original role-playing elements would be replicated with modern mechanics – most importantly gun control. While there is an argument to leaving it be and letting these games be a memory, a remake would undoubtedly get new people to experience the originals. How great it would be for people to experience these great stories, characters and locations in a full 3D landscape! I personally would love to see The Hub redesigned in all its glory. When Fallout 76 was announced I wondered, with no evidence to back up my sky-high musing, what a Bethesda-developed remake of the original two Fallout titles would look like. Fallout 1 What would post-apocalyptic California look like now? In Fallout 1 and 2, it certainly was impossible. I admit you would still find it hard to clear a building without some preparation in the later games, but it would never be impossible. Fighting was hard and you really had to specialise your build in order to face the harsh wasteland. But in Fallout 1 and 2, there was nothing to help a terrible Vault Dweller kill those darn radscorpions. This is more evident than ever now the gun mechanics have been revised in the new engine. While I love Bethesda’s take on the Fallout universe – Fallout 3 will always be one of my favourite games – a lot of the role play mechanics can be avoided if you are a crack shot. If you were a bad shot then you would miss with your weapons if you you had low charisma then you found it hard to talk to people and uncover quests, and you were just as vulnerable as everyone else around you. Not first person shooters/RPGs, but pure role-playing games in the traditional sense.
